Category: Virtual Reality
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The Ultimate Guide to Working Remotely in Virtual Reality
Monday Today I unpacked and set up an HTC Vive for the first time. It arrived in a huge Amazon box. The box was so big because it came with tripods for the lightboxes too. It was mostly filled with packing paper. I dove in and started pulling out the headset, controllers, and cords. However, […]
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How to Experience Oculus Rift Games on the HTC Vive
This tutorial uses Facebook Spaces as an example how to play Oculus Rift games on the HTC Vive. It is an update to this hack. UPDATE: Facebook Spaces is now available on the Vive. Step 1 Download Revive Note, the Revive tutorial is a little out of date. You don’t need to install a game twice […]
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International Telecoms Week 2017 in Review
I wonder how many blog posts are written at airport bars, waiting out delayed flights. I’m flying home tonight after spending the week in Chicago for International Telecoms Week (ITW). I went out to demo rumii at Kinetik’s booth. Knetik is building out the backend for the rumii website. A couple folks from Cima Group […]
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Trials on Tatooine: A Review for Kids
Any day is a good one when you can fight Stormtroopers and wield a lightsaber. My friend discovered the Star Wars demo: Trials on Tatooine and asked me to download it from Steam so that he could play it. He doesn’t have VR yet so I downloaded the game for him. A little while later, the game displayed in […]
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Day 5: Why Virtual Reality is Here to Stay
I didn’t do nearly as much as I wanted to with the HTC Vive this week. Although, I did finally manage to take some screenshots from Google Earth VR. Turns out some programs disable the option to take screenshots which is why I was having so much trouble with it! I didn’t get a chance […]
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Day 4: The HTC Vive Becomes Essential for Life
Today I had two meetings scheduled in rumii. The first one, was kind of a bust because I couldn’t get the HTC Vive to be found by the computer. I started SteamVR and it showed that everything was connected. I started up rumii and it ran without a problem. I put on the Vive, put it […]